

Hitlag Multiplier (F) (default = 3EAAAAAB = 0.333333) Hitstun Divider (F) (default = 3FF0) (higher = lower hitstun) Invincibility timer after spawning (default = 78)Ĭrouch Cancelling knockback multipler (F) (default = 3F2AAAAB = 0.666667) Level 3 Multiplier (F) (default = 3F75C28F = 0.96) Level 2 Multiplier (F) (default = 3F63D70A = 0.89) Level 1 Multiplier (F) (default = 3F51EB85 = 0.82) Stale Damage Multiplier (F) (default = 3F400000 = 0.75) Red Projectile (requires Projectile hitbox code to be on)ĭefault Hurtbox Color (R = Red, G = Green, B = Blue) Red Hitbox (requires Hitbox mode to be on) Hitbox Display (crashes in fighting polygon team loading screen) The following code will make you go to Dreamland when you select Planet Zebes. 800A4D09 is the address for VS mode stage #. You use D0 for 1 Byte codes and D1 for 2 Byte codes (just like you do for 80 and 81).Įxample, if I want to alter stage selection in VS mode. If you want to use a code only at a specific event, then use activators.ĭ0 and D1 for checking if a value = a specific value & D2 and D3 are used for checking if a value != a specific value. I suggest waiting until I update my guide, before using these codes on console. Unfortunately, some of these codes may not be safe to use on console because they haven't thoroughly been tested. I will do the first few, then I can teach you guys how to make your own codes. If you guys want to modify moveset data, let me know what stage and mode. I am also accepting requests (so long as it's not too difficult or time consuming). Please feel free to contribute by adding codes you know. Also for coordinates, going left decreases X, going right increases X, going up increases Y, going down decreases Y. For example if I type in -3500 and convert it to hex, the calculator will display FFFFFFFFFFFFF254, so the value you write in is F254.

Some codes used signed values (meaning positive and negative numbers), like Blast Line coordinates, if you type in -3500 into your windows calculator and switch to hex, just take the last 4 digits. Any floating point code that is only 2 bytes (like Up B) load that 2 byte value as the upper half and the lower half are 0's. I will put (F) next to any code that uses floating point numbers. Some values are in floating point so I recommend you use a float to hex calculator. As requested, I decided to make this thread.
