

Players can then use these squads in special game modes where the AI controlled the enemies and your squad mates. The squad is made out of ten different customizable characters. Players can play this mode solo or with other players or their friends.
:origin()/pre00/4504/th/pre/f/2013/268/a/4/call_of_duty__ghost__ps4_custom_cover__by_imperial96-d6m211g.png)
The other noticeable addition to Call of Duty: Ghosts' multiplayer mode is the game type called Squads. The most prominent feature about Ghosts' multiplayer was the ability to alter or destroy certain areas in maps. The player plays as Walker for the majority of the game, with other characters also being present like the astronaut specialist called Baker, Logan's father, Elias Walker, and finally, players had the option to play as the first non-machine and non-human character, Riley. Call of Duty: Ghosts' campaign was told mostly through the eyes of one character, Logan Walker. Call of Duty: Ghosts released for Microsoft Windows, PlayStation 3, Xbox 360, and the Wii U on November 5, 2013, and Treyarch was specifically handling the Wii U port. It was released in 2013, and besides Infinity Ward, Raven Software, Neversoft, and Certain Affinity helped with the game's development. Call of Duty: Ghosts is the tenth installment in the Call of Duty franchise, and it's the sixth Call of Duty game developed by Infinity Ward.
